Preparing your Army: Before the game begins, you and your opponent are going to have to agree on what size of game you want to play. Each player has 1650gold to spend on their armies each. To put your army together, select units and upgrades from your army’s list, and sum together their total gold cost. All units must be from one faction; Humans, Orcs and Goblins,
Undead, or Elves.
Force Organisation: Both players must follow the unit types. The first number under the icons below is the minimum of that unit type you can bring and the second number is the maximum of that unit you can bring.
General: At the beginning of the game one model in your army is allocated to be your general that model gains magic armor. Killing a general is worth 1 victory point.
Warlord 1/4 Troop 3/6 Elites 0/3 Cavalry 0/2 Siege 0/3 Behemoth 0/2
Fortification 0/1
Warlords: Units of unit type warlord cannot be targeted with ranged weapons or spells unless they’re the closest enemy unit unless they have 10 or more health and 3” inches within a non-warlord allied unit. This only applies if that warlord has an allied unit that is not another unit of unit type warlord
within 3” inches. Warlords count as 3 when holding objectives.
Troops: Units of this type equipped with ranged weapons have -1 armor, -1 initiative and -1 to hit with melee weapons (except for bird of prey).
Elites: Each elite model counts as 3 for holding objectives.
Cavalry: Cavalry is -1 to hit with ranged weapons if the unit moved during the controlling player's last turn. Calvary gets +2
to initiative when charging. Calvary counts as 2 when holding objectives.
Siege: Units of unit type siege suffer -1 to hit with all weapons when they are at half health or less. Siege units count as 2 models when holding objectives.
Behemoth: Units of this unit type behemoth suffer -1 to hit with all weapons when they are at half health or less and their movement is halved. Behemoths can retreat, charge and attack the same turn without penalty. Behemoths count as 10 models when holding objectives but halved when at half health. You may only have one warlord + behemoth type unit in your army.
Fortifications: Units of this unit type cannot move or hold objectives chests/complete quests. Also they’re free to bring for the factions that can bring them. Units can retreat from combat or fortifications without penalty.Models can end their movement on top of them.