Rulebook 1.4 · Readable edition

General Traits

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Your general may choose one trait from their faction.

The Kingdoms

Valiant When this Warlord uses Moment of Courage, it gains +2 Attacks for that combat phase.

Unwavering This Warlord automatically passes morale tests and cannot be routed or have its Nerve reduced. Units around him within 12” inches also gain +1 morale.

Righteous Once per phase, this Warlord may reroll one failed armour roll.

Vengeful Each time this Warlord suffers damage, it gains +1 Attack until the end of the round, to a maximum of +3 Attacks.

Devout Once per round, this Warlord may reroll one casting or dispel roll. If it has no Caster rule, it may instead reroll one armour roll per round.

Honourable While this Warlord is in combat with an enemy Warlord, it gains +1 to hit and +1 Damage with melee weapons. It cannot voluntarily leave that combat.

Da Orcs

Reckless This Warlord adds D3" to its charge rolls but suffers -1 to its armour rolls during the round in which it charged.

Brutal Unmodified hit rolls of 6 from this Warlord’s melee weapons gain +1 Damage.

Bad-Tempered After this Warlord suffers damage in combat, it may immediately make one melee attack against the attacking unit. This can happen once per phase.

Bully Once per round, this Warlord may destroy one friendly Goblin model within 3" to heal D3 Health.

Thick-Headed The first point of damage suffered by this Warlord each round is ignored.

Kunnin’ Once per game, this Warlord may retreat and still shoot, cast spells or charge during that turn.

The Undead

Soul-Hungry Whenever this Warlord destroys an enemy model in combat, it heals 1 Health, to a maximum of 3 Health per round.

Undying The first time this Warlord is destroyed, roll a D6. On a 4+, return it with D3 Health at the end of the phase.

Terrifying This Warlord gains Fear. If it already has Fear, enemy units within its Fear range suffer -1 Nerve.

Cruel When an enemy unit fails a morale test within 6" of this Warlord, the Warlord heals D3 Health.

Necromantically Gifted This Warlord gains +1 to cast Raise Dead. If it does not know Raise Dead, it may attempt to cast it once per game as a Caster 0.

Without Mercy This Warlord gains +1 to hit and +1 Damage when attacking a unit that is below half its starting models or Health.

The Elves

Elusive Ranged attacks targeting this Warlord from more than 9" away suffer -1 to hit.

Swift This Warlord gains +2" Speed and may reroll charge rolls.

Precise Once per phase, this Warlord may change one failed hit roll into an unmodified roll of 6.

Arcane-Minded Once per round, this Warlord gains +1 to one casting or dispel roll.

Patient This Warlord gains +1 Initiative when it did not charge during the current round. If it attacks first as a result, it also gains +1 Attack.

Vindictive After an enemy successfully casts a spell affecting this Warlord, it gains +1 to hit and +1 Damage against that caster for the remainder of the game.